INTERACTIVE FUTURES
ABOUT ME
I’m a creative technologist working at the intersection of game development, interactive storytelling, and audio-visual design. My work blends technical rigor with narrative sensitivity, focusing on systems that feel as intentional as they function.
I design and build real-time experiences using tools like Unreal Engine, Blender, and modern audio pipelines, often wearing multiple hats at once: technical artist, systems designer, sound designer, and composer. Whether I’m creating procedural environments, interactive dialogue systems, or spatial audio, I’m drawn to projects where technology serves mood, memory, and meaning.
My background spans game development, immersive installations, and audio production. I’ve worked on large-scale interactive exhibits, narrative-driven game projects, and experimental personal work—always with an eye toward clarity, craftsmanship, and emotional impact. I’m especially interested in liminal spaces, environmental storytelling, and the quiet tension between the familiar and the uncanny.
At the core of everything I do is a belief that great experiences come from thoughtful systems, careful collaboration, and a willingness to experiment. I’m always exploring new ways to connect sound, space, and interaction into cohesive, human-centered experiences.